Better games.
No fairytales.
We're not trying to fix Dota. We took what actually works from both Dota 2 ranked and Faceit hubs, combined them, and cut everything that doesn't.
From Dota 2
Role queue · Glicko-2 algorithm · Familiar lobby format
From Faceit
Match accountability · Community standards · Strict enforcement
Added by us
Per-role MMR · Comms policy · Fresh rank system · Active seasons
Head to head
Smurfs and boosted accounts are everywhere
Fresh system — your rank is yours, built here from scratch
Same Dota account, same old smurf problem
No enforcement. No-comm is a normal experience
Voice comms required. No mic, no queue
Optional and hub-dependent, rarely enforced
Role queue exists and works — roles are picked before the match
Same role queue, enforced harder — your role is locked before the lobby is even created
Usually no role system at all — free-for-all lobbies
One global MMR for every role you play
Independent Glicko-2 rating per role — carry ≠ support
Single Elo for all roles combined
Role isn't factored into team balance calculation
Snake draft by role-specific MMR. Fair by design
Basic Elo balance, no role awareness
Automated but slow to act — millions of players dilute every report
Automated like Dota's — smaller community means stricter thresholds and faster punishment
Moderated per hub — quality varies widely
No seasons. The last rank reset was so long ago most players don't remember it
Live seasons keep the leaderboard competitive and meaningful
Hub admin manages — inconsistent across hubs
Anyone can queue into any bracket with a fresh account
Calibration puts you where you belong before you affect others
Some hubs open to all, some gated — unpredictable
An honest note
You will still get bad games. Teammates will still tilt. Mistakes will still happen. We are not removing the human element from Dota — that would also remove everything that makes it worth playing.
What we are removing: rank bloat from account buyers, role chaos from players who ignore their pick, the MMR lottery from playing all roles on one number, and reports that disappear into a void.
We want better Dota 2 games. Not a different game. Just games where the 10 players are close in skill, playing their queued role, and talking.
What we actually commit to
Your rank means something
No rank carries over from Dota. Everyone calibrates here. A Diamond here played their way to Diamond here.
Comms are not optional
Reports are automated — but this community is small enough that patterns surface fast and bans land fast.
You play your role, every game
Your role is locked before the lobby is created. No one is stealing your lane. The system assigns before you even load Dota.
The algorithm knows your role
Your carry MMR and your support MMR are separate. You won't be punished for flex-playing — each role is judged on its own merit.
A few more things worth knowing
Support MMR won't bleed into your carry games
In Dota, flexing roles costs MMR. Here each role is independent. Play support for a friend without touching your carry rank.
Seasons keep the leaderboard alive
Dota boards go stale — high accounts stop playing and sit forever. Our seasons mean the top reflects who's actually competing now.
Accountability has a paper trail
Every match is logged. Admins see full history, not just one report. Repeat offenders can't hide behind isolated incidents.
The algorithm is smarter about you
Glicko-2 tracks rating uncertainty per role. New players move fast to their true bracket. Established players see stable, fair changes.
Ready to try it?
Sign in with Steam. Calibrate your roles. Play some real Dota.
Questions or issues? Ask in the community Discord.